Creature Quest

three children using robot technology

Follow the tracks and crack the code. Registration required. Ages 8 to 12.

We will be using Cubetto robots to help track stolen animals from myth and legend.

This is a literacy program that includes elements of Science, Technology, Engineering, or Math, and often overlaps with creativity – Arts. We use the acronym STEAM to describe this type of library program. Exploring STEAM activities helps develop critical thinking skills and promote collaboration. Connect with curiosity at Ottawa Public Library.